Installation Data:

Data Lines: Use these or you will be punished with glitches!

handling.dat

POLICE2        1750.0  7.5   85	0.0 0.0 -0.24   	0.0  5  0.22  1.0 150.0	0.22 0.66 0.7  35.0		1.35 1.10 14.5 0.15 0.48		2.0  1.2  1.2  0.13 -0.13 0.0  0.5  		1.0 1.0 0.8 1.5 	0.0  25000 		440000		0				0

vehicles.ide

police2,	police2,	car,		POLICE2,		POLICE2,		VEH@STD,	VEH@STD_RI1,		100,	999,		0.2445, 0.2445,		0.2,	2,	1.0	,1,	ext_requi+ext_strong

carcols.dat   (goes in the car3 section) (just in case you're replacing another car)

police2,	113,74,113,

vehOff.csv

VEHICLE police2 FIELD BOOT_OPEN POS 0.494459 -1.863281 0.043579 ANGLES 0.429403 0.000000 2.595923 FOV 55.000000
VEHICLE police2 FIELD BONNET_FWD POS 0.000000 0.821411 0.561157 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE police2 FIELD BONNET_BWD POS 0.000244 -1.393188 0.687378 ANGLES 0.000001 0.000000 -3.141506 FOV 55.000000
VEHICLE police2 FIELD CINEY_WHEEL POS -1.102013 0.578979 -0.254272 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE police2 FIELD CINEY_UNDER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 55.000000
VEHICLE police2 FIELD CINEY_MISC_1 POS 0.000000 -0.800171 1.161743 ANGLES -0.069533 0.000000 0.000000 FOV 55.000000
VEHICLE police2 FIELD CINEY_MISC_2 POS -0.977280 -0.231079 0.525269 ANGLES -0.134192 0.168147 -0.382327 FOV 55.000000
VEHICLE police2 FIELD JACKED POS 0.256207 0.607910 0.073853 ANGLES 0.173893 -0.000000 1.954440 FOV 55.000000
VEHICLE police2 FIELD BUSTED POS -0.560073 0.808228 0.368774 ANGLES 0.054796 -0.000000 2.834816 FOV 55.000000
VEHICLE police2 FIELD CARPHONE POS -0.458900 1.022461 0.501587 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE police2 FIELD BONNET_L POS -0.617225 0.043579 0.496582 ANGLES 0.000129 -0.000000 1.570558 FOV 55.000000
VEHICLE police2 FIELD BONNET_R POS 0.604887 0.043579 0.496582 ANGLES 0.000129 -0.000000 -1.571405 FOV 55.000000
VEHICLE police2 FIELD CINEY_WHEEL_2 POS 1.105601 -1.996826 -0.200806 ANGLES 0.054593 0.174224 -0.064053 FOV 55.000000
VEHICLE police2 FIELD CINEY_BACK POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 55.000000
VEHICLE police2 FIELD BUMPER POS 0.000000 2.505127 -0.250244 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE police2 FIELD AIM_FR POS 0.001536 -0.217285 1.217041 ANGLES -1.350855 -0.000000 -0.014524 FOV 55.000000
VEHICLE police2 FIELD CINEY_FAR_1 POS -2.561985 -4.027593 -0.166037 ANGLES 0.148932 0.278305 -0.442280 FOV 55.000000
VEHICLE police2 FIELD CINEY_FAR_2 POS 1.709134 -3.731607 1.031041 ANGLES -0.274403 -0.212233 0.392100 FOV 55.000000
VEHICLE police2 FIELD CINEY_FAR_3 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 55.000000
VEHICLE police2 FIELD CINEY_FAR_4 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 55.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[police2]
structType = 0
field_1 = 41930
flags = 0x2AA629 
floatAsInt_A = -12.0
floatAsInt_E = -2.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_REVS_OFF
field_26 = 392.0
field_2A = 160.0
floatAsInt_2E = -7.08
floatAsInt_32 = -0.71
field_36 = 4000.0
field_3A = 1000.0
floatAsInt_3E = -5.0
floatAsInt_42 = 0.0
field_46 = 664.0
field_4A = 240.0
floatAsInt_4E = -4.7
floatAsInt_52 = 1.38
field_56 = 180.0
field_5A = 100.0
floatAsInt_5E = 4.0
floatAsInt_62 = 6.0
floatAsInt_66 = 1.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.5
floatAsInt_multiplier1200_8E = 1.25
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.0833333
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = NULL
floatAsInt_B2 = 0.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = VEHICLES_EXTRAS_V_STYLE_AIR_INTAKE
floatAsInt_multiplier1200_C2 = 0.333333
floatAsInt_multiplier1200_C6 = 1.20833
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_V_STYLE_2_V_STYLE_2_START_DIST
hornSound = ROM_HORN
openSound = VEHICLES_EXTRAS_COP_CAR_OPEN
closeSound = COP_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_COP_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_COP_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_DECLASSE
policeScannerModelSound = POLICE_SCANNER_MODEL_MOD_POLICE_CAR
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_FOUR_DOOR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 1.0
floatAsInt_116 = 0.0
field_11A = 40
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 5.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 2
field_13F = 0
field_140 = 2
field_141 = 13
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_STANDARD_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 3